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u128 is a primitive data type in Rust representing an unsigned 128-bit integer. It occupies exactly 16 bytes of memory and stores non-negative whole numbers ranging from 0 up to 2128 - 1.
Technical Specifications
- Memory Size: 128 bits (16 bytes).
- Minimum Value:
0(accessible viau128::MIN). - Maximum Value:
340,282,366,920,938,463,463,374,607,431,768,211,455(accessible viau128::MAX). - Memory Alignment: Target-architecture dependent, but typically aligned to 16-byte boundaries on modern 64-bit systems.
Syntax and Initialization
You can instantiate au128 using explicit type annotation, literal suffixes, or standard numeric separators (_) for readability.
Memory Layout and Endianness
Becauseu128 spans 16 bytes, its byte-level representation is subject to the endianness of the target architecture. Rust provides built-in methods to explicitly convert u128 values to and from byte arrays ([u8; 16]) in specific byte orders.
Overflow and Arithmetic Operations
Like all Rust integer primitives,u128 panics on integer overflow in debug builds and performs two’s complement wrapping in release builds. To enforce specific overflow behavior regardless of the build profile, Rust provides explicit arithmetic methods:
Trait Implementations
Theu128 type natively implements standard library traits required for memory safety, concurrency, mathematical operations, and logical operations:
- Core Semantics:
Copy,Clone(enabling bitwise copy semantics rather than move semantics) - Concurrency:
Send,Sync(safe to transfer and share across thread boundaries) - Hashing:
Hash - Arithmetic:
Add,Sub,Mul,Div,Rem - Bitwise:
BitAnd,BitOr,BitXor,Shl(Shift Left),Shr(Shift Right) - Comparison:
Eq,PartialEq,Ord,PartialOrd - Formatting:
Display,Debug,UpperHex,LowerHex,Binary,Octal
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