A switch expression is a pattern-matching construct introduced in C# 8.0 that evaluates a target object against a series of patterns and returns a single value based on the first matching pattern. Unlike the traditionalDocumentation Index
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switch statement, which executes blocks of code via control flow, a switch expression is an expression that yields a result, enabling more concise syntax and functional programming paradigms.
Core Syntax
The syntax reverses the traditional order by placing the target expression before theswitch keyword, followed by a comma-separated list of expression arms.
Technical Mechanics
- Target Expression: The variable or value being evaluated.
- Expression Arms: Each arm consists of a pattern, a fat arrow (
=>), and the expression to return if the pattern matches. Arms are separated by commas, not semicolons. - Discard Pattern (
_): Functions as the default catch-all. It matches any value that has not been matched by preceding patterns. - Exhaustiveness Checking: The C# compiler performs static analysis to ensure all possible values of the target expression’s type are handled. If the compiler detects missing patterns, it generates a warning (CS8509).
- Runtime Behavior: If a switch expression evaluates a value that does not match any pattern and no discard pattern is provided, the runtime throws a
System.Runtime.CompilerServices.SwitchExpressionException.
Supported Pattern Types
Switch expressions leverage the full C# pattern-matching engine, allowing for complex evaluations within a single arm. 1. Constant and Relational Patterns Evaluates exact values or compares values using relational operators (<, >, <=, >=).
Case Guards
When a pattern alone is insufficient to express the required logic, awhen clause (case guard) can be appended to an expression arm. The arm will only match if both the pattern matches and the boolean expression in the when clause evaluates to true.
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