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global using directive, introduced in C# 10, instructs the compiler to apply a namespace import, static import, or alias across all source files within an entire compilation unit. By defining a dependency globally, the specified namespace or type becomes implicitly available to every .cs file in the project during the compilation process.
Syntax Variations
Theglobal modifier can be applied to all three standard forms of the using directive:
Lexical Placement and Rules
To ensure successful compilation,global using directives are subject to strict ordering rules within the source file they inhabit:
- Top-Level Precedence: A
global usingdirective must precede all non-globalusingdirectives,namespacedeclarations, and type definitions within the file. - File Independence: The directive can be placed in any
.csfile within the project. The compiler aggregates all global usings across the compilation unit before resolving types. - Redundancy Handling: If a namespace is imported globally, declaring a standard
usingdirective for the same namespace in an individual file is syntactically valid but redundant; the compiler will safely ignore the duplicate.
MSBuild Integration (Implicit Usings)
The .NET SDK leverages theglobal using feature at the build level via the <ImplicitUsings> property in the .csproj file.
<ProjectName>.GlobalUsings.g.cs in the obj/Debug/netX.0/ directory. This auto-generated file contains a predefined set of global using directives based on the project’s SDK type (e.g., Microsoft.NET.Sdk vs Microsoft.NET.Sdk.Web), injecting foundational namespaces into the compilation unit without requiring manual source code declarations.
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