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if-case statement in Dart is a control flow construct introduced in Dart 3.0 that integrates pattern matching directly into conditional logic. It evaluates whether a given expression conforms to a specific pattern, conditionally executing the associated block and optionally destructuring the expression to bind extracted values to local variables within that block’s lexical scope.
Syntax
Core Mechanics
1. Expression Evaluation and Matching The statement begins by evaluating the targetexpression. The result is then tested against the pattern following the case keyword. If the structure, type, or value of the expression satisfies the pattern’s rules, the match is considered successful.
2. Variable Binding and Destructuring
Patterns can extract data from the matched expression. When a pattern includes variable declarations (using var, final, or explicit types), a successful match binds the corresponding sub-components of the expression to those variables.
when)
An if-case statement can include an optional when clause to evaluate an arbitrary boolean condition alongside the pattern match. The when condition is evaluated only if the initial pattern match succeeds, and it can reference variables bound during the destructuring phase. If the when condition evaluates to false, the entire if-case branch fails.
Supported Pattern Types in If-Case
Thepattern in an if-case statement supports Dart’s full pattern matching specification, including:
- Constant Patterns: Matches exact values.
- Relational Patterns: Uses operators (
<,>,<=,>=,==,!=) to match against a value.
- Logical Patterns: Combines patterns using
&&(AND) or||(OR).
- Variable Patterns: Matches a value and binds it to a new variable, optionally enforcing a type check.
- Collection Patterns: Matches the structure and elements of Lists or Maps.
- Object Patterns: Matches against the properties of a class instance using getters.
- Wildcard Patterns: Matches a type or value without binding it to a variable, using the
_identifier.
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