float64 is a built-in primitive data type in Go that represents a 64-bit double-precision floating-point number, strictly conforming to the IEEE 754 standard. It is the default type inferred by the Go compiler when a variable is initialized with a floating-point literal.
Technical Specifications
- Memory Footprint: 64 bits (8 bytes).
- Bit Layout:
- Sign: 1 bit
- Exponent: 11 bits
- Mantissa (Fraction): 52 bits
- Precision: Approximately 15 to 17 decimal digits.
Syntax and Initialization
Go provides multiple ways to declare and initialize afloat64, including explicit typing, type inference, and scientific notation.
Boundary Limits
Themath standard library package defines the architectural limits of the float64 type.
Special IEEE 754 Values
Becausefloat64 adheres to IEEE 754, it supports special states representing undefined or unrepresentable mathematical operations. In Go, constant division by zero is caught by the compiler and results in a compile-time error (invalid operation: division by zero). To yield infinity or NaN via arithmetic division, the operands must be variables.
Type Conversion
Go’s strong typing system prohibits implicit type coercion. Operations involvingfloat64 and other numeric types (including float32 or integers) require explicit casting. Furthermore, the Go compiler prohibits truncating constant floating-point values directly to integers.
Precision Characteristics
Due to the base-2 representation of floating-point numbers, certain base-10 fractional values cannot be represented exactly. This results in standard floating-point arithmetic rounding errors.Tired of Poor Go Skills? Fix That With Deep Grasping!Learn More





