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int32 is a built-in, statically typed, signed integer data type in Go that occupies exactly 32 bits (4 bytes) of memory. It represents whole numbers using two’s complement binary representation, ensuring a fixed memory footprint regardless of the underlying hardware architecture.
Technical Specifications
- Memory Size: 32 bits (4 bytes)
- Sign: Signed (supports positive, negative, and zero)
- Minimum Value:
-2,147,483,648(math.MinInt32) - Maximum Value:
2,147,483,647(math.MaxInt32) - Zero Value:
0
Syntax and Initialization
You can declare anint32 using standard variable declaration, short variable declaration with type conversion, or the new keyword.
Type Strictness and Conversion
Go enforces strict typing.int32 is treated as a distinct type from int, int16, int64, and uint32. Even on a 32-bit system where the standard int type is 32 bits wide, the compiler will not implicitly convert between int and int32. Explicit type conversion is mandatory for arithmetic operations or assignments involving mixed numeric types.
The rune Alias
In Go, rune is a built-in type alias for int32. They are syntactically and semantically identical to the compiler. While rune is conventionally used to represent a Unicode code point, it is fully interchangeable with int32 without explicit conversion.
Overflow Behavior
If an arithmetic operation exceeds the bounds ofint32, Go silently wraps around using two’s complement arithmetic. It does not panic or throw an exception at runtime.
int32 bounds; wrap-around only occurs at runtime.)
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